Experience Design · Embodied Interaction · Physical Computing

Not Made to Fit

A study of eating disorders, embodiment and self-perception, proposing embodied interaction as a tool for reflection and empathy

Type

Individual
Bachelor’s Thesis

My role

Researcher &
Interaction Designer

Period

6 months

Year

2026

Mentors

Dr. Joëlle Bitton · Verena Ziegler

Project Summary

A four-stage escape room, built to be felt, not explained

Not Made to Fit is an embodied interactive escape room that explores eating disorders as psychological experiences shaped by social expectations.

Through physical interaction, participants deepen self-awareness and build empathy by reconnecting bodily sensations with emotional experiences.

Design Task

It’s not about food

·

Research
Look on the topic of eating disorders not on the surface level of a behavior problem, but through research and personal interviews address the real issue and bring more awareness to it

·

Installation
Create an interactive experience that can help people not only understand the topic of eating disorders better, but also let them feel and experience it in a controlled setting

Background Research

Problem → Solutions

·

Cultural roots of eating disorders
Media-driven ideals link thinness and discipline to self-worth, framing ED as symptoms of broader social pressure to shape the body to fit those norms

Existing Solutions
Tracking culture made people rely on numbers rather than senses. Many existing projects for ED follow the same logic: monitoring behavior and providing feedback or instructions to help users improve

+

New approach
Rather than prescribing right or wrong, projects based on embodied interaction create physical experiences that build self-awareness, turning the body itself into a tool for reflection.

Experts Consulted

Dr. Sc. ETH Peter Krummenacher

Neuroscientist, neuropsychologist, habilitated at the Faculty of Medicine of the University of Zurich

Dr. Sc. ETH Peter Krummenacher

Neuroscientist, neuropsychologist, habilitated at the Faculty of Medicine of the University of Zurich

Survey Results

106 survey & 15 interview participants

Anonymous contributors with lived experience of eating disorders, consulted through the research phase and final testing

Interview Quotes

In their words

  • “it feels like an addiction, and it feels like… I can’t not do it.”

  • “you really want to help that person because you care so much about them. But you also feel like you can’t do anything”

  • “I didn’t realize until the second time I was hospitalized that it was really something … I realized I don’t want to die … this was the first time I tried to do it for myself”

  • “…my thoughts are just spiraling… it’s very much not a choice”

  • “I didn’t want to be the girl with the eating disorder… when someone tries to talk… I avoided them”

  • “I wanted people to recognize that I was not well, but I also didn’t want to talk about it”

  • “they were just like, oh, she’s feeling sick again”

  • “you’re so deep in the disorder… it becomes such a part of your identity”

Interview Findings

What the survey and interviews surfaced

It Was Never About Food

While going through hard life situations, ED becomes a way to deal with these difficulties

This Is a State, Not a Behavior

ED lives in the gap between a “normal” outer self and inner struggle. Over time, these behaviours become automatic

Everything Seemed Normal

This topic is surrounded by a lot of taboos, making it hard for people to open up and ask for help, making them feel very isolated

It's Not Recovery, It's Remission

Even after overcoming the problem, you have to make an effort your whole life to maintain a new way of coping with problems

Research Question

“How might we create a non-triggering way to reconnect body and mind to question and reconsider our beliefs?”

Concept Sketches

Key Metaphor

Design Process

Embodying Emotion

The goal of the first phase was to find a way to use spatial and physical interaction to guide the user into a state of bodily awareness and reflection.

First Prototype

User’s Feedback

Providing Context

Is more upfront context needed, or does staying abstract let everyone find their own meaning regardless of their connection to ED?

Immersion in Experience

Participants noted that the interaction feels a bit forced and is perceived more as a game

Project Development

User Journey

To address participant feedback, the next phase focused on shaping a user journey where meaning could emerge naturally, rather than feeling instructed or playful

Key Decisions

One Space, One Action

Each space embodies a single idea and action, explaining one part of the problem so visitors can fully settle into the mood before it shifts

Autonomous Flow

Sensors track visitor location to automatically trigger lighting, next steps, and exit doors, letting the installation run without manual intervention

Project Evolution

System Automation

The goal of the next phase was to figure out how to ensure the installation could operate autonomously in an exhibition setting

Building Process

Built From Scratch Components:

Sliding door

Tunnel

Physical Computing

Curtain Opener

Conveyor Belt

Vest

Interior Design

Programming

Key Chains

Updates

Navigation Clue

White was used consistently across key elements like the vest, doors, and cube to guide navigation intuitively

Interior as Metaphor

Each space’s interior design reflects a specific aspect of the eating disorder experience, addressing not the situation itself, but the feelings it brings

Embodiment

A weighted vest introduces a grounding, hug-like sensation from the very beginning, using physical weight to anchor visitors in the moment

Made by Hand

Every component was custom-designed and built by me to match the installation’s specific size and functional needs

Outcome

Embodied Interactive Escape Room

Don’t tell. Let feel.

Design for Reflection

Instead of optimizing behavior, the installation helps users notice and question the emotions beneath their actions

Open-Ended

Like therapy, the installation only facilitates the first step, offering no clear instructions so each person can find their own answers

Building Empathy

For those without personal experience of eating disorders, the installation makes an invisible mental struggle physically felt, not just explained

Takeaways

Personal Experience is a Key

·

Working so close to a 7-year personal experience with ED made objectivity hard, but interviews and testing taught me to balance instinct with outside perspectives.

·

Open-ended, embodied interaction lets people find their own answers rather than being told what to feel.

·

Sensitive topics demand safe conditions, but genuine reflection can’t be made completely free of discomfort.